Download Jenny Vr For Android

This page is a walkthrough of the VR View samples, which can be found in the /samples directory when you download the Google VR SDK for Android. There are two sample apps in the SDK that demonstrate how to embed 360° media. Both of samples are single activity applications that display an embedded panoramic image or video.

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  • There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.
Warning: These components were removed in v1.190 of the GVR SDK for Android. TheVideo360 sample should be used as a basis forcreating 360 photo and video viewers. If you still want to use these widgets,you will need to use SDK v1.180 or earlier.

This page is a walkthrough of the VR View samples, which can be found in the/samples directory when you download the Google VR SDKfor Android.

Download Jenny Vr For Android

Sample apps

There are two sample apps in the SDK that demonstrate how to embed360° media.Both of samples are single activity applications that display an embeddedpanoramic image or video:

  • VrPanoramaView

  • VrVideoView

The VrPanoramaView and VrVideoView samples with their VR Views in embed mode.

They allow the user to view different parts of the panorama by rotating theirphone. The VrVideoView sample also allows the user to pause and playtheir video by tapping on the VR View, and seek through the video using theslider. The samples expose the fullscreen mode and Cardboard modebuttons in the VR View which allow the user to change modes.

The fullscreen mode is similar to the embed mode but is immersive.

The Cardboard mode allows the user to view the panorama in a Cardboarddevice like any other Cardboard app.

These two apps also have an additional feature of opening arbitrary panoramasusing custom Intents via adb. The syntax for the Intents is documented in thesamples' respective Activities, and these Intents can be used to quickly testvarious media formats.

Overview of the code

A VR View can be included in a layout like any other Android View. This is theimportant section of the VrPanoramaView's res/layout/main_layout.xml:

Inside the Activity, the primary method isVrPanoramaView.loadImageFromBitmap(). Callit with a standard Android Bitmap object and an optionalVrPanoramaView.Optionsobject. The latter is used to configure the format of the image. The Activityalso implements aVrPanoramaEventListenerwhich receives events when the load operation succeeds or fails.

Android

The VrVideoView sample uses a very similar flow to VrPanoramaView.The primary difference is that VrVideoView uses eitherloadVideoFromAssetorloadVideo.

While VrPanoramaView requires the caller to load the image and pass inconfiguration information, VrVideoView accepts a file and reads in theconfiguration from the file'sspatial-media metadata.

November 6, 2019 update:
  • There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

This guide shows you how to set up Google VR development with Unity and build ademo Daydream or Cardboard app for Android.

Set up your development environment

Hardware requirements:

  • Daydream: You'll need a Daydream-ready phoneand a Daydream View.

  • Cardboard: You'll need an Android device running Android 4.4 'KitKat'(API level 19) or higher and a Cardboard viewer.

Software requirements:

  • Install Unity:

    • Recommended version:LTS release 2018.4 or newer
    • Minimum version for 6DoF head tracking: 2017.3
    • Minimum version for smartphone: 5.6

    Make sure that the Android Build Support component is selectedduring installation.

  • Make sure your environment is configured for Android development.

    Refer to Unity's guide forAndroid SDK/NDK setup.

Download the Google VR SDK for Unity

  • Download the latest GoogleVRForUnity_*.unitypackage from thereleases page.

    The SDK includes the following demo scenes for Daydreamand Cardboard:
    SceneDescription
    HelloVRSimple VR game in which you find and select a geometric shape
    KeyboardDemoDaydream: Shows keyboard input on a UI canvas
    PermissionsDemoDaydream: Shows a correct user permissions request flow
    VideoDemoShows various ways to use stereo or 360° video through playback or remote streaming
    Hello6DoFControllers Demonstrates use of experimental 6DoF controllers

Import the Google VR Unity package

  1. Open Unity and create a new 3D project.

  2. Select Assets > Import Package > Custom Package.

  3. Select the GoogleVRForUnity_*.unitypackage file that you downloaded.

  4. In the Importing Package dialog, click Import.

    Accept any API upgrades,if prompted.

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Configure settings

  1. Select File > Build Settings.

  2. Select Android and click Switch Platform.

  3. In the Build Settings window, click Player Settings.

    Configure the following player settings:

    SettingValue
    Player Settings >XR Settings >Virtual Reality SupportedEnabled
    Player Settings >XR Settings >Virtual Reality SDKsClick + and select Daydream or Cardboard
    Player Settings >Other Settings >Minimum API LevelDaydream:
    Android 7.0 'Nougat' (API level 24) or higher
    Cardboard:
    Android 4.4 'KitKat' (API level 19) or higher
    Player Settings >Other Settings >Package NameYour app's package identifier

Preview the demo scene in Unity

  1. In the Unity Project window, go to Google VR >Demos > Scenes. Open the HelloVR scene.

  2. Press the Play button. In the Game view you should see arendered demo scene.

    Note that although the scene here is monoscopic, the rendering on yourphone will be stereo. Unity might display this warning message as areminder:

    Virtual Reality SDK Daydream is not supported in Editor Play Mode.Please Build and run on a supported target device.Will attempt to enable None instead.

  3. Daydream: (Optional) You can use a physical Daydream controller insteadof simulated controls while in play mode in the editor. To do this, useInstant Preview.

  4. Interact with the scene using simulation controls:

    TypeSimulated actionWhat to do
    Head movementTurn your headHold Alt + move mouse
    Tilt your viewHold Control + move mouse
    Cardboard inputButton pressClick anywhere in the Game view
    Daydream inputChange controller orientationHold Shift + move mouse
    Click touchpad buttonHold Shift + click left
    Click app buttonHold Shift + click right
    Click home button to recenterHold Shift + click middle
    Touch the touchpad.
    To see the controller, tilt your view down
    Hold Control
    Change the touch position on the touchpad.
    To see the controller, tilt your view down
    Hold Control + move mouse

Prepare your device

To prepare your supported device, enable developer options and USB debugging.

Build and run the demo scene on your device

  1. Connect your phone to your computer using a USB cable.

  2. Select File > Build and Run.

    Unity builds your project into an Android APK, installs it on the device,and launches it.

  3. Put the phone in your viewer and try out the demo.

Next steps

For more details on building Daydream apps in Unity, see: